Spent the evening in the mothership with Jeremy Zuckerman.
Activision reveals The Legend of Korra game release date & new mode, plus the cast & creators delve into Book 4 & the big Book 3 finale.
Four cool videos over at IGN:
1) Interview with Robert Conkey, the producer from Activision on the upcoming Korra video game, which is to be released on October 21st!
2) A bunch of gameplay footage of the Pro-bending mode in the game, with Rob explaining everything in voice over. Dude… I can’t tell you how cool it is to see this sport we created in all of its chaos and fury––without us having to draw it. They even have the tiebreaker face-offs!
3) Interview with Mike and me about the ending of Book 3, the video game, and some tiny tidbits about where Book 4 is headed (TINY ones). I was really sleepy.
4) David Faustino (Mako) and Janet Varney (Korra) talk about love.
Thanks to the fantastic folks at IGN for having us!
Korra Book 3 finale is online right now! These are some backgrounds from this season and some comps from the finale. I did the paint. layout was most likely either Angela Sung or William Niu.
Sweet, Fred’s on Tumblr now! I’m putting the finishing touches on the Book 3 Dark Horse art book right this moment, which includes most of Fred’s incredible paintings above, and many more from him and our other magnificent painters.
Another GIF from the Korra season 3 finale.
More beautiful animation- I love how she twists as she takes off that rock pillars’ top.
There were some
insaneawesome shots in both episodes and great choreography for the action sequences.
This whole exterior action sequence between Korra and Zaheer is co-executive producer Joaquim Dos Santos’ storyboarding/fight choreography masterpiece, especially the 20-plus-second continuous flying shot. It was a herculean undertaking, and he had some help cleaning up a few of the scenes by Owen Sullivan (on this one) and Shaun O’Neil. If you didn’t already know it, Joaquim is a force of nature when it comes to action animation!
Korra book 3 finale.
I think I forgot how to breathe a few times. Studio Mir did some absolutely awesome, gorgeous work. Thank you whole Korra crew!!!
I like this GIF as the sequel to my last post. I also love how buff Korra looks in that incredible animation. THAT is how she is supposed to look in every shot.
Thank you, Johane! I would also like to give a huge thanks to the Korra crews at Nick in Burbank, and in Seoul at Studio Mir and Studio Reve for a stellar season and finale. And thank you to the fans! Thanks for sticking with this show after the bumpy ride in Book 2, and the hide-and-seek network shenanigans this summer. Keep cursing the Bryke for making you feel the feels and smell the real poop. We’ll be back with Book 4 as soon as possible. Hopefully it won’t be released only on smartwatches or some other inane platform.
P.S. My umbrella term “in Burbank” failed to cover all the amazing crew members in greater LA, particularly Jeremy Zuckerman and his epic score, Benjamin Wynn for his sound design maelstrom, Aran Tanchum and Vinny Quisetti for their top-notch foley work, all of our martial arts consultants, and many others in our post production process around town. It takes a village!
The news came yesterday that Book 3 of The Legend of Korra was being pulled from Nickelodeon to air online. So of course the creators of the show had to address it at this morning’s Comic-Con panel — which they did, before moving on to celebrate the show.
In case you didn’t see our explanation from the opening of our SDCC panel in video or in person, this io9 article transcribed it. (One minor note is that I said “cable cutters” and not “cable numbers,” but I mumble so no big deal). You can also find this speech in the first 3.5 minutes of the full video of our panel, uploaded by various people on YouTube, if you want to hear me mumble it instead. Thanks again for the continued, amazing support from fans of the show!
And THANK YOU for this amazing, thoughtful book of personal notes. I can’t wait to read through the whole thing today. *sniff* You guys are the best.
Thank you for all the love at SDCC, and right back at you! Eternal thanks to every one of you who waited in line and told us what our work means to you. It was really fun getting to meet so many great people and chat further with familiar faces. We appreciate all of you so much. Hope to see you at NYCC!
"The Legend of Korra" may be a cartoon, but its female protagonist is one of the toughest, most complex on TV
Nice write up by Scott Thill — he asked us some of the best questions we’ve ever been asked by an interviewer. Check out the link for the interview.
Indeed, this was a really fun and stimulating interview. I encourage you to check it out!